Programmed: Rules, Codes, and Choreographies in Art, 1965–2018

Sept 28, 2018–Apr 14, 2019

Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 establishes connections between works of art based on instructions, spanning over fifty years of conceptual, video, and computational art. The pieces in the exhibition are all “programmed” using instructions, sets of rules, and code, but they also address the use of programming in their creation. The exhibition links two strands of artistic exploration: the first examines the program as instructions, rules, and algorithms with a focus on conceptual art practices and their emphasis on ideas as the driving force behind the art; the second strand engages with the use of instructions and algorithms to manipulate the TV program, its apparatus, and signals or image sequences. Featuring works drawn from the Whitney’s collection, Programmed looks back at predecessors of computational art and shows how the ideas addressed in those earlier works have evolved in contemporary artistic practices. At a time when our world is increasingly driven by automated systems, Programmed traces how rules and instructions in art have both responded to and been shaped by technologies, resulting in profound changes to our image culture.

The exhibition is organized by Christiane Paul, Adjunct Curator of Digital Art, and Carol Mancusi-Ungaro, Melva Bucksbaum Associate Director for Conservation and Research, with Clémence White, curatorial assistant.

Please be warned this exhibition includes video and projection with a flashing light effect.

Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 is sponsored by Audi

Major support is provided by the Alfred P. Sloan Foundation.

Generous support is provided by the Carl & Marilynn Thoma Art Foundation, the Korea Foundation and the Jon and Mary Shirley Foundation.

Additional support is provided by Hearst.

In-kind support is provided by the Hakuta Family.

       


Signal, Sequence, Resolution:
Realities Encoded

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These artists use programming to adopt a critical stance by underscoring or exposing social, cultural, or political codes. Keith and Mendi Obadike’s project The Interaction of Coloreds, for example, uses a statement by Josef Albers on rules and color as a starting point for exploring how longstanding systems of racial categorization might translate into the digital sphere, specifically how skin color factors into online commerce. Marc Lafia and Fang-Yu Lin’s work reflects on the rules followed by authorities and their resistance while Paul Pfeiffer’s video sculpture addresses cultural and racial identity in sports and Jonah Brucker-Cohen and Katherine Moriwaki’s interactive data visualization explores how Twitter receives and shapes reality television.

Marc Lafia and Fang-Yu Lin, Battle of Algiers, 2006/2018

Marc Lafia and Fang-Yu Lin’s The Battle of Algiers recomposes scenes from the 1965 film of the same name by Italian director Gillo Pontecorvo. The original film is a reenactment of the Algerian nationalist struggle that ultimately led to independence from France in 1962. The nationalists’ success has been attributed to their organization: a pyramidal structure of self-organized cells. Lafia and Lin “rearranged” the film along a cellbased structure, in which French Authority and Algerian Nationalist cells are represented by stills from the film and move according to different rule sets. When cells of different camps intersect, they trigger video cells displaying each side’s tactics (as depicted in the film) according to the rules of the system. The Battle of Algiers is literally programmed, but it also engages with cultural and political programs of colonialism, nationalism, and resistance.

Rules of the system: 

  • There are two camps—the French Authority (F-cell) and the National Liberation Front (A-cell). 
  • F-cells are dispatched intermittently. They mostly stay in the same spot and only move when engaged in raids, interrogations, and other mobilizations. 
  • A-cells emerge frequently and usually quickly submerge again. Sometimes they may linger a bit longer to recruit, forming a triangular organization. 
  • After a while, the number of cells accumulates. A-cell may reveal itself to ambush F-cell. F-cell may call for backup to counteract. 
  • Eventually further conflicts occur, and trigger even more excited cell movements. - The intensity and speed may recess or aggravate according to the system status. - If the action builds up to utter chaos, a cell cluster may become exhausted.

—Marc Lafia and Fang-Yu Lin

The Battle of Algiers can be accessed on the Whitney’s artport site.




Events

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Essay

Histories of the Digital Now

By Christiane Paul, adjunct curator of digital art

Walk into any given gallery or museum today, and one will presumably encounter work that used digital technologies as a tool at some point in its production, whether videos that were filmed and edited using digital cameras and post-production software, sculptures designed using computer-aided design, or photographs as digital prints, to name just a few examples.

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Audio guides

“The hope was for me as an artist to lose control, and to have my control exist at the level of setting up the experiment.” —Ian Cheng

Hear directly from artists and curators on selected works from Programmed: Rules, Codes, and Choreographies in Art, 1965–2018.

View guide


Explore works from this exhibition
in the Whitney's collection

View 61 works

In the News

"How Artists Made Code Their Paintbrush"
Science Friday

"Tamiko Thiel’s 'Unexpected Growth' is an augmented reality installation on the future of oceans and climate change."
Hyperallergic

"The exhibit uses the Whitney’s own collection to explore how computational art has evolved and changed over the decades based on technology."
Smithsonian

"Is a particularly urgent, relevant exhibition and a perfect setting in which to consider some of the most pressing questions of our time.”
Sotheby’s Museum Network

"Programmed explores the limits of code-based art, looking at past generations of computational art and illustrating how the ideas of earlier works have developed to form new contemporary styles.”
SVA NYC

“From early mathematical works, to Generative art, to digital art in a variety of media, the works in Programmed take many forms.”
Art and Object 

"Artists play and experiment with algorithms and technology, working within limits but achieving effects greater than the sum of their codes or instructions. The duality at play in this exhibition is as separable as the wave and particle natures of light. To recognize only one explanation would be reductive; to see both is beautiful.”
Scientific American

“Paik captured both the allure and the futility of following events that happen so quickly they don't register before they're outdated.”
Forbes