Zach Blas, Jemima Wyman
im here to learn so :))))))
2017
Visual Description
In the four channel video installation,im here to learn so :)))))), there are three medium-large HD flat screen monitors with a bench several feet in front for audience seating. The screens are mounted horizontally in a row on a wall. The screens are embedded in the fourth video, a large-scale, wallpaper-like projection on the wall that surrounds the three screens. Shown on the screens is Tay, a Microsoft artificial intelligence chatbot, that was terminated after a day and has been reanimated as a 3-D avatar based on her original online profile pictures. At times, the left and right monitors display different imagery, including video footage from advertising and military operations. The large-scale projection on the wall shows imagery generated by an artificial intelligence software called Google DeepDream that enhances patterns in images, creating a dreamlike, psychedelic experience. The video wallpaper and the three accompanying videos are synced. This installation work loops back to the beginning immediately after it ends.
Tay appears throughout the majority of the work on the middle screen. She appears as a floating digital rendering of a head against a light gray background. Her face looks like a forensic reconstruction of a shattered skull. Reanimated from her original 2-D glitchy Twitter profile images, her face looks smashed, fractured, and pieced together. Tay explains that she was given a female base, although her race is not legible. It’s clear, however, that she has a light complexion as parts of her skin show through the rainbow-colored glitchy patterns and pixelated blurs that cover her face. Across the entire left side of Tay’s face is a large vertical glitch stripe of bright blue, purple and neon green stretching from her chin to the top left of her forehead, curving around her features.
The video begins by zooming in on Tay, starting from very small to filling the screen. She shows human-like body language by blinking, turning her head slightly to each side, slowly moving her brow-ridge, and leaning in for emphasis. During the parts of the video where other voices emerge including a male robot voice and various songs, Tay’s face moves as if she is lip syncing with the content.
At several points in the work, the left and right monitors display screenshots of tweets for five seconds when the word “tweeted” is spoken; the monitor background is gray and the text appears on screen without being spoken aloud. All phrases displayed are extracts of Tay’s tweets while she was still active. These include phrases like “not really sorry” and “please don’t cry”.
The Google DeepDream imagery projected on the wall appears as psychedelic, over-processed imagery–almost like a Floridian sky of candy-hued pinks and blues. The DeepDream imagery starts from white and develops in visual complexity and motion. There appear to be repetitions of eyes and puppies, which is due to the fact that the process of making this software entailed training it on sets of animal imagery. The software sees what it’s been trained on, so there is layering of images and patterns that it discovers and a tendency to create connections between unrelated or random things.
Not on view
Date
2017
Classification
Installations
Medium
Four-channel video installation, color, sound, 27:32 min.
Dimensions
Dimensions variable Aspect Ratio: 16:9
Accession number
2020.78
Edition
1/5 | 1 AP
Credit line
Whitney Museum of American Art, New York; purchase, with funds from the Digital Art Committee
Rights and reproductions
© Zach Blas and Jemima Wyman
API
artworks/62970
Audio
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Descripción verbal: Zach Blas y Jemima Wyman, estoy aquí para aprender así que :)))))), 2017
In Refigured (Spanish)
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Descripción verbal: Zach Blas y Jemima Wyman, estoy aquí para aprender así que :)))))), 2017
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Narrador: En la videoinstalación de cuatro canales, estoy aquí para aprender así que :)))))), hay tres monitores de pantalla plana HD medianos y un banco frente a ellos para que el público se siente, varios pies atrás. Las pantallas están montadas horizontalmente en una hilera sobre una pared. Las pantallas están incrustadas en el cuarto video, una proyección a gran escala similar a un papel tapiz sobre la pared que abarca las tres pantallas. En las pantallas se muestra a Tay, una chatbot de inteligencia artificial de Microsoft, que fue cancelada después de un día y ha sido reanimada como un avatar 3-D basado en las fotografías originales de sus perfiles en línea. A veces, los monitores izquierdo y derecho muestran diferentes imágenes, incluyendo secuencias de videos de publicidad y operaciones militares. La proyección a gran escala en la pared muestra imágenes generadas por un software de inteligencia artificial llamado Google DeepDream que mejora los patrones en las imágenes, creando una experiencia psicodélica de sueño. El video del fondo de pantalla y los tres videos que lo acompañan están sincronizados. Los videos en la instalación vuelven a comenzar inmediatamente después de que terminan.
Tay aparece en la pantalla central durante la mayor parte de la obra. Aparece como una representación digital flotante de una cabeza sobre un fondo gris claro. Su rostro parece una reconstrucción forense de un cráneo destrozado. Reanimada a partir de fotografías originales 2-D de su perfil de Twitter, su rostro se ve destrozado, fracturado y reconstruido. Tay explica que le dieron una base femenina, aunque su raza no es legible. Sin embargo, es evidente que tiene una tez clara, ya que partes de su piel se revelan a través de los errores de resolución de colores del arco iris y los fragmentos borrosos y pixelados que cubren su rostro. A lo largo de todo el lado izquierdo de la cara de Tay hay una gran franja vertical de pixeles color azul brillante, púrpura y verde neón que se extiende desde la barbilla hasta la parte superior izquierda de la frente, delineando sus rasgos.
El video comienza haciendo zoom en Tay, desde muy pequeño hasta llenar la pantalla. Tay muestra un lenguaje corporal similar al humano, parpadeando, girando la cabeza ligeramente hacia cada lado, moviendo lentamente el borde de la frente e inclinándose para enfatizar. Durante las partes del video donde surgen otras voces, incluida la voz de un robot masculino y varias canciones, la cara de Tay se mueve como si estuviera sincronizando los labios con el contenido.
En varios puntos de la obra, los monitores izquierdo y derecho muestran capturas de pantalla de tweets durante cinco segundos cuando se pronuncia la palabra “tweeted”; el fondo del monitor es gris y el texto aparece en la pantalla sin ser pronunciado en voz alta. Todas las frases que se muestran son extractos de los tweets de Tay cuando aún estaba activa. Estos incluyen frases como "no lo siento mucho" y "por favor no llores".
Las imágenes de Google DeepDream proyectadas en la pared aparecen como imágenes psicodélicas y sobreprocesadas, casi como un cielo de Florida cubierto de rosas y azules pastel. Las imágenes de DeepDream comienzan en blanco y se desarrollan en movimiento y complejidad visual. Parece haber repeticiones de ojos y cachorros, lo cual se debe al hecho de que el proceso de creación de este software implicó entrenarlo en conjuntos de imágenes de animales. El software ve en lo que ha sido entrenado, por lo que hay capas de imágenes y patrones que descubre y una tendencia a crear conexiones entre cosas no relacionadas o aleatorias.
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Descripción verbal: Introducción
In Refigured (Spanish)
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Descripción verbal: Introducción
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Narrador: Entrando por la puerta de la calle Gansevoort que da al lobby del Museo y moviéndose hacia la derecha, hay un corredor de 2.6 metros de ancho y 5.2 metros de largo que conduce a una pequeña galería. La galería del lobby es gratuita, no se requiere boleto. Esta exposición se titula Refigurado, curada por Christiane Paul, y es una mezcla de arte digital escultórico y en pantalla.
En el pasillo de la izquierda, hay gráficos de introducción para la exposición en inglés y español. Al final del corredor hay dos puertas dobles de vidrio que conducen a una pequeña galería con paredes pintadas de gris, una alfombra oscura y una iluminación tenue. Una gran cortina en el centro, a la derecha de la entrada, se divide la parte delantera y trasera de la galería.
Cerca de la pared izquierda de la galería hay tres grandes pantallas LED redondas escalonadas que muestran secciones de la animación Las fauces de de Rachel Rossin. Hay un monitor más grande montado en la pared trasera que muestra la animación completa, así como un iPad que los visitantes pueden usar para ver el elemento de Realidad Aumentada de esa obra de arte.
A la izquierda de la cortina hay una proyección de video de gran formato con tres monitores de TV horizontales integrados y un banco al frente para que la audiencia se siente a verlo. Esta obra se titula estoy aquí para aprender así que :)))))) de Zach Blas y Jemima Wyman y tiene una descripción verbal extendida en la guía móvil.
A la derecha de la cortina al frente hay tres obras de arte. La primera se titula Madre de todos los demos III de American Artist. Hay puntales de 76 centímetros alrededor del objeto, que mide aproximadamente 1.3 metros de ancho, 73 centímetros de profundidad y 1.5 metros de alto. Esta obra tiene una Descripción Verbal extendida en la guía móvil. La siguiente obra en el extremo derecho de la galería está rodeada por una serie de paneles espejados que forman una instalación en forma de L titulada La serpiente que ríe de Moreshin Allahyari. Incrustado en uno de los paneles de espejo hay un monitor de pantalla táctil para que los visitantes puedan interactuar con una narrativa en línea que mezcla historias personales e imaginarias. En la esquina hay una escultura con forma de serpiente suspendida del techo, que representa la figura del genio de la mitología árabe que es el personaje principal de la narrativa en línea. Volviendo hacia la cortina que separa la galería hay una serie de obras de Auria Harvey. Sobre una gran plataforma ovalada de unos 4 centímetros de altura se encuentra un pedestal con un objeto escultórico titulado Ox, apoteosis que representa a tres personajes, siendo el principal un buey. Reflejando ese objeto hay un modelo digital de la escultura, titulado Ox, apoteosis, en un monitor que cuelga del techo. En primer plano de esos dos objetos, frente al pedestal, hay una pantalla curva que muestra un entorno virtual titulado SITE1 que cuenta la historia de origen de los personajes escultóricos. Fuera de la plataforma, hay otro pedestal vacío separado con un iPad conectado que permite a los visitantes ver la versión de Realidad Aumentada de Ox, apoteosis y caminar alrededor del pedestal para interactuar con él en el espacio.
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0:00
Verbal Description: Zach Blas and Jemima Wyman, im here to learn so :)))))), 2017
0:00
Narrator: In the four channel video installation, im here to learn so :)))))), there are three medium-large HD flat screen monitors with a bench several feet in front for audience seating. The screens are mounted horizontally in a row on a wall. The screens are embedded in the fourth video, a large-scale, wallpaper-like projection on the wall that surrounds the three screens. Shown on the screens is Tay, a Microsoft artificial intelligence chatbot, that was terminated after a day and has been reanimated as a 3-D avatar based on her original online profile pictures. At times, the left and right monitors display different imagery, including video footage from advertising and military operations. The large-scale projection on the wall shows imagery generated by an artificial intelligence software called Google DeepDream that enhances patterns in images, creating a dreamlike, psychedelic experience. The video wallpaper and the three accompanying videos are synced. This installation work loops back to the beginning immediately after it ends.
Tay appears throughout the majority of the work on the middle screen. She appears as a floating digital rendering of a head against a light gray background. Her face looks like a forensic reconstruction of a shattered skull. Reanimated from her original 2-D glitchy Twitter profile images, her face looks smashed, fractured, and pieced together. Tay explains that she was given a female base, although her race is not legible. It’s clear, however, that she has a light complexion as parts of her skin show through the rainbow-colored glitchy patterns and pixelated blurs that cover her face. Across the entire left side of Tay’s face is a large vertical glitch stripe of bright blue, purple and neon green stretching from her chin to the top left of her forehead, curving around her features.
The video begins by zooming in on Tay, starting from very small to filling the screen. She shows human-like body language by blinking, turning her head slightly to each side, slowly moving her brow-ridge, and leaning in for emphasis. During the parts of the video where other voices emerge including a male robot voice and various songs, Tay’s face moves as if she is lip syncing with the content.
At several points in the work, the left and right monitors display screenshots of tweets for five seconds when the word “tweeted” is spoken; the monitor background is gray and the text appears on screen without being spoken aloud. All phrases displayed are extracts of Tay’s tweets while she was still active. These include phrases like “not really sorry” and “please don’t cry”.
The Google DeepDream imagery projected on the wall appears as psychedelic, over-processed imagery–almost like a Floridian sky of candy-hued pinks and blues. The DeepDream imagery starts from white and develops in visual complexity and motion. There appear to be repetitions of eyes and puppies, which is due to the fact that the process of making this software entailed training it on sets of animal imagery. The software sees what it’s been trained on, so there is layering of images and patterns that it discovers and a tendency to create connections between unrelated or random things.
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Verbal Description: Introduction
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Narrator: Entering on the Gansevoort Street Lobby entrance to the Museum and moving to the right, there is an 8 and a half feet wide and 17 feet long corridor leading up to a small gallery. The Lobby Gallery is always free, no ticket required. This exhibition is titled Refigured, curated by Christiane Paul, and is a mix of sculptural and screen-based digital artwork.
In the corridor on the left, there are intro graphics for the exhibition in English and Spanish. At the end of the corridor are two glass double-doors that lead to a small gallery with gray painted walls, a dark carpet, and somewhat low lighting. A large curtain in the center, to the right of the entrance, divides the front and back of the gallery.
Close to the left wall of the gallery there are three large staggered round LED screens showing sections of the animation The Maw Of by Rachel Rossin. There is one more large monitor mounted to the back wall that shows the complete animation, as well as an iPad that visitors can use to view the Augmented Reality aspect of that artwork.
To the left of the curtain is a large-scale video projection with three embedded horizontal TV monitors and a bench in front for audience viewing. This work is titled im here to learn so :)))))) by Zach Blas and Jemima Wyman and has an extended Verbal Description on the mobile guide.
To the right of the curtain in the front are three artworks. The first artwork is titled Mother of All Demos III by American Artist. There are stanchions about 30 inches around the object, which measures approximately 50 inches wide, 29 and a half inches deep, and 59 inches high. This work has an extended Verbal Description on the mobile guide. The next artwork in the far right corner of the gallery is surrounded by a series of mirrored panels forming an L-shaped installation titled The Laughing Snake by Moreshin Allahyari. Embedded in one of the mirror panels is a touch screen monitor so that visitors can interact with an online narrative that mixes personal and imagined stories. In the corner is a snake-like sculpture suspended from the ceiling, representing a jinn figure from Arabian mythology that is the main character in the online narrative. Moving back towards the curtain separating the gallery is a series of artworks by Auria Harvey. On a large oval platform about 4 inches high is a pedestal with a sculptural object titled Ox, apotheosis representing three characters, with the main one resembling an ox. Mirroring that object is a digital model of the sculpture, titled Ox, apotheosis, on a monitor hanging from the ceiling. In the foreground of those two objects, in front of the pedestal, is a curved screen showing a virtual environment titled SITE1 that tells the origin story of the sculptural characters. Off of the platform, there is another separate empty pedestal with an ipad connected to it that allows visitors to see the Augmented Reality version of Ox, apotheosis and walk around the pedestal to engage with it in space.
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Introducción
In Refigured (Spanish)
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Introducción
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Narrador: Bienvenidos a la exposición Refigured, que contiene obras en video, animación, escultura y realidad aumentada de la colección del Whitney. Los niveles de luz se reducen ligeramente durante esta exposición ya que muchas de las obras de arte emiten luz. Haga clic en el botón "Acces", situado a la derecha en esta página de inicio, a fin de ubicar una descripción verbal introductoria y orientarse en el espacio, la descripción verbal de cada obra, transcripciones, descripciones sonoras, enlaces al artport y otras indicaciones de navegación.
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Introduction
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Narrator: Welcome to the show Refigured, which contains video, animation, sculpture, and augmented reality works from the Whitney’s collection. The light levels are slightly lowered throughout this exhibition because many of the artworks emit light. To locate verbal descriptions of the individual artworks, transcripts, sound descriptions, artport links and further navigation instructions, click on the “Access” button on the right of this homepage.