Programmed: Rules, Codes, and Choreographies in Art, 1965–2018

Sept 28, 2018–Apr 14, 2019


All

1 / 7

Previous Next

Rule, Instruction, Algorithm:
Ideas as Form

1

Artists have long used instructions and abstract concepts to produce their work, employing mathematical principles, creating thought diagrams, or establishing rules for variations of color. Conceptual art—a movement that began in the late 1960s—went a step further, explicitly emphasizing the idea as the driving force behind the form of the work. In his “Paragraphs on Conceptual Art” (1967), Sol LeWitt wrote: “The plan would design the work. Some plans would require millions of variations, and some a limited number, but both are finite. Other plans imply infinity.” The works in this grouping—from Sol LeWitt’s large-scale wall drawing and Josef Albers’s series of nesting colored squares and rectangles to Lucinda Childs’s dances and Joan Truckenbrod’s computer drawings—all directly address the rules and instructions used in their creation. Essential to each is an underlying system that allows the artist to generate variable images and objects.

Back

10 / 19

Previous Next

Charles Csuri, Sine Curve Man, 1967*

Drawing of a man with abstract face.
Drawing of a man with abstract face.

Charles Csuri (b. 1922), Sine Curve Man, 1967. Ink on paper, output from drum plotter, 41 × 41 in. (104.1 × 104.1 cm). Whitney Museum of American Art, New York; purchase with funds from the Digital Art Committee 2018.33. © Charles Csuri

In 1967, Charles “Chuck” Csuri’s Sine Curve Man, created at Ohio State University in collaboration with programmer James Shaffer, stood out as one of the most complex figurative computer-generated images. As Csuri and Shaffer explained, to make the work, “a picture of a man was placed in the memory of an IBM 7094. Mathematical strategies were then applied to the original data.” Csuri and Shaffer’s code transformed the line drawing of the man by repeatedly vertically shifting an X or Y value of the given curve and letting the resulting drawings accumulate on top of each other. Csuri felt that peer artists working with technology at the time had tended to place more emphasis on materials and technical processes than the underlying scientific concepts creating those products. For Csuri, the computer brought the artist closer to the scientist, allowing him to directly work with basic scientific concepts and examine the laws creating physical reality.

*Installed as part of an earlier version of the exhibition.


Artists


Explore works from this exhibition
in the Whitney's collection

View 67 works

On the Hour

A 30-second online art project:
Maya Man, A Realistic Day In My Life Living In New York City

Learn more about this project

Learn more at whitney.org/artport

On the Hour projects can contain motion and sound. To respect your accessibility settings autoplay is disabled.