{"data":{"id":"8339","type":"artist","attributes":{"id":8339,"topgoose_id":89,"tms_id":8339,"display_name":"Cory Arcangel","sort_name":"Arcangel Cory","display_date":"1978–","begin_date":"1978","end_date":"0","biography":"\u003cp class=\"large\"\u003eCory Arcangel’s work mines the interplay among digital technologies, Internet culture, and fine art, engaging a range of mediums that include video, installation, performance, print media, musical composition, Internet- based art, and computer games. Arcangel has created several pieces by hacking and reverse-engineering cartridges for the game \u003cem\u003eSuper Mario Brothers\u003c/em\u003e, replacing the chips with his self-manufactured ones. In his iconic \u003ca href=\"/collection/works/20588\"\u003e\u003cem\u003eSuper Mario Clouds\u003c/em\u003e\u003c/a\u003e, he removed everything from the game except for the white clouds and a blue sky.\u003c/p\u003e\u003cp class=\"large\"\u003e\u003cem\u003eSuper Mario Clouds\u003c/em\u003e creates a scenery that effectively fuses and transcends the media from which it borrows—video, computer games, and even “landscape painting”—and seems to evolve into a new manifestation of Pop art. This installation consists of a projection of the clouds as well as their display on a monitor running the Nintendo Entertainment System, the gaming platform supporting the piece. Arcangel lists detailed instructions as well as the code for creating the project on his website, allowing anyone to reproduce the work.\u003c/p\u003e\u003cp class=\"large\"\u003eAs in many of his video game projects, Arcangel modifies and undermines the experience of play. \u003cem\u003eSuper Mario Clouds\u003c/em\u003e does not allow for interaction but invites viewers to contemplate both their expectations of computer games and these games’ inherent aesthetics. The project also reflects the tensions between high-tech and do-it- yourself, as well as pop culture and fine art— themes that have remained prominent in Arcangel’s body of work. The appropriation, manipulation, and recontextualization of a mass-produced object, in this case a popular video game, references Marcel Duchamp’s concept of the “readymade” and reconsiders established artistic practices through the use of digital technologies.\u003c/p\u003e","on_view":true,"artport":true,"biennial":true,"collection":true,"ulan_id":"500122414","wikidata_id":"Q1135754","created_at":"2017-08-30T15:28:41.000-04:00","updated_at":"2026-04-09T07:01:05.910-04:00","links":{"artworks":"/api/artists/8339/artworks","exhibitions":"/api/artists/8339/exhibitions"}}}}